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Kotor 2 first lightsaber
Kotor 2 first lightsaber









kotor 2 first lightsaber

As in TTRPGs, the d20 adds an element of randomness to success, while the player character’s modifiers increase the likelihood of certain tactics being more successful. The same applies to skills used in conversation – a hidden dice roll is made, and then modified based on the player’s base stats. When the player attacks a target, as in Dungeons and Dragons, the game itself makes a roll to see if the player hits while accounting for the player's stats.

kotor 2 first lightsaber

Knights of the Old Republic uses a very similar system, just slightly more behind the scenes. An intimidation check, for example, uses charisma, and so if the player has a -1 in charisma they’re slightly less likely to succeed once that penalty is applied to their base roll.

kotor 2 first lightsaber

In Dungeons and Dragons these modify the player’s chance of success by providing either a plus or a minus to certain d20 rolls. Similarly, the game used the core attributes common in TTRPGs: Strength, dexterity, constitution, intelligence, wisdom, and charisma. Instead of using realistic lines of sight, for example, KOTOR enemies would only be drawn to the enemy once they were within a certain range. While BioWare would later move to real-time combat with the original Mass Effect trilogy, Knights of the Old Republic’s combat system was far more reminiscent of tabletop roleplaying games like Dungeons and Dragons than BioWares later efforts.











Kotor 2 first lightsaber